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apocalypse gohan

Posts: 18
2006-10-01 07:37:17 - Commander keen secrets!!
How to get to the secret level in Episode 1

You need to go to the "east" side of the planet. After coming out of the transporter you will see an ice city. Pass that city and go downwards. As you move downwards, you will pas one dome and then a second one. Below and to the right of that second dome is a white city. Enter that city. Near the very end of the level, where you see the four doors (each door requiring a key card), where are two corridors directly below that area with the doors. One corridor contains the red keycard, and the other contains the yellow key card. Go to the corridor containing the yellow key card. As you enter that corridor, you're going to see a hole in the floor, and below that floor are two braziers on either side. Jump down that hole, and be certain to veer either to your left or to your right so that you do not land in the brazier below you! Use your pogo stick to jump the wall to your right, and will be find yourself in an area where there is a cannon shooting ice cubes: Use your pogo stick and jump into the path of the cannon and if you do things correctly you will be encased in ice and land on the other side of the wall to your right. Be quick, though, so that the robot doesn't get you! Get clear, and move to the transporter to your right. That transporter will take you to the hidden city.

How to get to the secret level in Episode 4

What you need to do to get to the Pyramid of the Forbidden (The Hidden Pyramid, the one with the hand on it) is this. Go to the room that has 12 inchworms in it and make sure you have the yellow crystal with you. You'll need it. Over to the left, is an open passageway with some inchworms to the left of it. All the way to the right of this bottom room is a door that needs the yellow crystal. Behind this door is a switch. Flip this switch, and the door all the way to the left will close over, allowing all the inchworms to gather together.

You'll need to get all 12 inchworms together in one spot (it doesn't matter where). When you get near them, they will follow you wherever you go. However, don't let them get offscreen, or they'll lose track of you. Move slowly. When you do get them all together, a foot will form above your head. Jump on the foot, and it will take you to the hidden pyramid. It is necessary to flip that switch behind the door because if you don't, you can't get all 12 inchworms together, as a couple of them will be trapped to the left of that open trap door.

I'll also mention that while you're in the hidden pyramid, you won't be allowed to play any other levels until you finish that one. When you finish the hidden pyramid, the foot will be there again. Jump on it, and you'll be transported to the outside of the Pyramid of the Moons again, and you can continue with your game.

To get outside the pyramid of the Moons, you need to go all the way to the left of the room where the inchworms are. There will be four guns in the ceiling shooting down. To the left of them is a hole in the ceiling you can jump into. DO that, and there is a pole in there (that you can't see) that you can grab onto. Save your game, since it's easy to die in here. Follow the passageway and you'll see a door. You can go into that door if you want, it's a free Keen. Come back through, and jump into the ceiling above that door, and follow a passageway in the wall, and you'll come out to a doorway with a bunch of ice cream cones in front of it. Go through that door, and you're outside the pyramid.

However, if you exit this level before going to the hidden pyramid, you won't be able to get to the hidden pyramid, since this level (Pyramid of the Moons) will be considered finished, and you need it to get to the hidden pyramid. It is possible to get back inside the pyramid once you go outside, but be careful where you go.

How to get to the secret level in Episode 5

Stand in the archway near the end of the level in the "Gravitational Dampening Hub". You will not be able to see yourself in there. You'll need to do the down jump maneuver, which is holding the down arrow, and pressing jump. You will fall into the floor below you here. You will then need to walk to the left, all the way as far as you can go. Since you will not be able to see yourself, the only way to know it's working is if the screen starts moving. If, when you start moving left, you appear again next to the arch, you didn't do the down jump maneuver right.

Anyway, once you walk to the leftmost part of the level, you'll fall all the way to the bottom of the level. Once you stop falling, walk to the right, and you'll appear again. SAVE YOUR GAME HERE! The passageway that you're in leads to a teleporter, which will take you to the secret level. There's no more secrets along the way here, but there is a LOT of stuff that will kill you, which is why I say to save your game.

Also, there is a bug with something in the secret level of Keen V. Once you get there, if you look around hard enough, you'll find a transistor that you're supposed to pogo on and break. Sometimes you'll not be able to break it. We've never found why this happens. Sometimes it will work, sometimes it won't. The only different thing that happens if you break it is that one of the end game story screens changes. Depending on whether you break it or not, one screen at the end will either say the Shikadi ship either got away or blew up depending on whether or not you blew it up.

How to get to the secret level in Episode 6

This is the easiest one of them all. Right before the final level of the game, when you're on the world map, you'll see a somewhat large blue towering looking thing that looks like a cross between a hut and a mouth. Anyway, if you look beyond it, you'll see a yellow fence. If you walk through the mouth, and out the other side, you'll come to the fence (don't enter the level. Going in the mouth and pressing space will put you into the level). Stay on the world map, and wait there a minute or two. A spaceship will come around, pick you up, and will take you to the secret level. When you're done with the secret level, wait for the ship again, and it will take you back. Also, an english translation of the Galactic Alphabet is in a hidden area in this level.

Keen 3 Boss

To beat the Mangling machine, you must shoot all 6 space amoebas (spinning purple things) to zap the arms, then shoot the machine's heart. Watch out for the lasers and the meeps! On the floor, you will see 3 bricks that aren't like the others. These are places you can stand and not get crushed by the arms/legs. You must use them all and this requires good timing. Don't try to cross the entire floor without waiting.

How to finish Keen 5

To solve the last level of the game, The Explosion Dynamo, you first have to find the large machine with a glass ball in the center. This is the actual Explosion Dynamo (aka QED), and your goal throughout the game has been to destroy it. Just like the other machines located within the game, you accomplish this by destroying the glass ball in the center of the machine. However, you cannot destroy it by pogoing on the top of the ball. To destroy the machine you must go to the upper right hand corner of the level and get an exploding cube to follow you. You must lure the cube near the ball, and get it to explode. If the fragments from the cube hit the ball, they will destroy the ball, and you will end the game.

Please note that if you explode all the bombs without destroying the QED, you will be stuck, and will be unable to finish the game if you did not save your game at a point before this.

General Hints on Keen 4 & 5

Episode 4: Secret of the Oracle

Border Village: Getting to the free Keens in level 1: Go into one of the houses that has a pole going underground. Go underground to where the statue of the giant slug is. On the right and left of the slug statue, there are slime pools and torches. Just above the left torch, there is a hole in the ceiling. To get up and into that hole, you must stand on the left edge of the left slime pool, and do the impossible pogo trick up and to the right. Once you are in the hidden area, you will see a platform that you will be able to pogo off of and get the free Keens.

Pyramid of the Moons: Getting to the platform in the middle of the pyramid in the middle of the room and to the outside of the pyramid: Go to the room that has twelve inch worms in it. On the left side of that room there are four guns that are shooting straight down. Just to the left of those guns their is a hole in the ceiling. Pogo up into that hole and grab unto a pole that is hiding in the middle of the hole by pushing the up arrow key. This will bring you to a room that has a door that leads to the door in the middle of the pyramid. Above that door there is another hole in the ceiling with a ledge on the left. Jump up and grab the ledge and that passage will take you to a small room with a door in it. That door will take you outside of the pyramid.

Getting to the Forbidden pyramid: Find the room a lot of inch worms in it. There are twelve inch worms in that room. To get to the forbidden pyramid you must get all twelve of the inch worms to follow you to one place within that room. When all twelve inch worms get together a giant foot will appear. (twelve inches make a foot) Jump onto the foot and it will take you to the hidden pyramid.

Chasm of Chills: The slug that hold a secret is the slug in the second hole. On the right side of the hole there is a secret passage.

Hillville: Getting the hidden items. If you look at the background of Hillville, you will notice a little sparkle of light that occur every so often. These lights are called the "flashes of insight". These flashes are actually platforms that you can stand on and follow to different hidden items.

Pyramid of the Shadows Getting the seven free Keens. Right above the Oracle member that you save, there is a secret passage way. The only way to get into the passage way is from the right side of the pit that contains the oracle member, you must do the impossible pogo trick up and to the left, and go into the hole that is in the ceiling. On the left edge of the hole there is a ledge that you can grab a hold of and pull yourself up. Now just keep walking to your left and you will fall down to another area, where the free keens are. Getting out of this area alive is next to impossible, but to do so you must get to the far left side of the hidden room, and jump up and to the left when you see the platform move into the secret passage. If you successfully land on the platform, you must then immediately look down so that you will not get knock off the platform.

Episode 5: The Armageddon Machine

To get the nine free Keens in level 1, go to the upper left hand side of the level. In the upper left hand side, there is a gun that is shooting straight down. Below the gun there is a moving platform. You do the impossible pogo trick from that platform, and jump up and to the left into a hole in the ceiling next to the gun. Once you are inside the secret area, you will need to do the impossible pogo trick again up and to the right, grab a hold of a ledge that is up there, pull yourself up, and walk to the right. Although you will not be able to see yourself, you will know that you are successful when the screen starts scrolling to the right. If you keep walking to the right you will fall through a chute that will take you outside of the space station. Once there, leap off of the edge, and you can get up to nine free lives.

To get to the secret level from within the gravitational damping hub you must go to where the exit door is for the level. In between the exit door and the sign that says EXIT there is an archway. In the middle of the archway where you cannot see, there is a hole in the ground. Stand in the middle of the archway and look down and jump. This will lead you to a secret passageway that will eventually take you to the secret level.

There are several jokes in the game that relate back to Douglas Adams' Hitchhiker's Guide to the Galaxy. According to the book, a nice hot cup of tea is said to be a Brownian Motion inducer. One level is called the "Brownian Motion Inducer". When you get to the machine at the end of the level, you can see a cup of tea being stirred inside!

The symbols that are spread trough out the Commander Keen games is the Galactic Alphabet. The translations of the alphabet can be found in Commander Keen game 3 and 6. The sign tell some hints, but most are just there for looks.

The Life Water Oasis

Once you start the level called Lifewater Oasis, you might find the reason that it was called that. In the lower areas you will see a lot of water bottles, or the lifewater oasis.

There is no way to get to the lifewater oasis. It's unreachable via normal gameplay. IE: without cheating.

It wasn't supposed to be that way, though. After the game had been out for some time, it was discovered that this area is unreachable.

Keen's Moon

One of the more amusing things in the game comes in the Keen 4 level "Pyramid of the Moons". Normally, when you do nothing in the game, Keen will stand there, look at you, shrug his shoulders, and then sit down and read a book.

However, in the Pyramid of the Moons level, if you stand on any of the crescent moons that are on the floor, and do nothing - you get something a little different the first time Keen gets bored with you.

The Impossible Pogo Trick

If you run left or right, then quickly press pogo and jump in succession, you blast off at an angle.

The Filthy Word

"Big secret: now it can be revealed! There is actually a filthy word somewhere in Keen 1-3, spelled in the Standard Galactic Alphabet, made of yellow platforms inside a field of red platforms. I won't say where, but the dedicated can find it... Hee!"

- Tom Hall

It's in Commander Keen 2 level 11 Paris Tantalus Ray

The Swastika? (level 4) in Energy Flow Systems

"Yes, [in Commander Keen 5] there is a swastika in one of the levels, one of my levels to be exact, but I removed it shortly after the game was released because people were upset that an evil symbol was in a cute kid's game.

It was a premonition of things to come, namely, Wolfenstein 3D.
I also put a swastika in Doom's E1M4 as a Wolf3D reference, but I changed it later for the exact same reason.

– John Romero

It was taken out of the Goodtimes Software version.

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